![]() But nostalgia isn't powerful enough to make me forget more modern FMs have a half-reliable representation of the match, and countless of other features.Īs vocal as I've been in criticizing current FM's many many many quirks, flaws and questionable choices, it's impossible to deny the game has improved to an incredible degree over the years. (I know, the current one is also a terrible mess to navigate through, with tabs, sub-menus etc, but the new-old CM one with drop-down menus slapped over the good old blocky UI was just too clunky.Īnd I DO have fond memories of wasted afternoons, FOR YEARS, from CM96-97 onwards. But really who can tell?ģ) Clunky interface. Like, you switched to Long/Attacking and won 3-0, so it may have worked. Tactical-wise there are a handful of choices whose effect you can only guess in hindsight. There are a couple of main deal-breakers for me.ġ) Attributes are sorted alphabetically, which makes it impossible to assess a player's skills, as my brain is wired to look for the "new" Technical/Mental/Physical columnsĢ) Commentary only may be great for speedruns and "immersion", but boy, does matches feel like RGN. With some skins and patches applied, it's not that bad?
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